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Dynamic Graphics

  • Graphics produced and rendered in real-time rather than pre-determined static images.
  • Generated on-the-fly from rules or algorithms, allowing flexibility and interactivity.
  • Commonly used in video games and data visualization to reflect user input or changing data.

Dynamic graphics, also called computer-generated graphics, are graphics that are generated and rendered in real-time by a computer. They are not pre-determined or fixed but are produced on-the-fly based on a set of rules or algorithms.

Dynamic graphics are created and drawn at runtime, rather than being fixed assets. Because they are generated from rules or algorithms, they can adapt as inputs or conditions change. This on-the-fly generation enables interactivity: visuals can update in response to user input or other external factors, providing flexibility and evolving visual content as state or parameters change.

In a video game, graphics are generated in real-time as the player moves through the game world. The game engine calculates the appropriate visuals based on the player’s actions, the game’s rules, and the current state of the game world. This allows a highly interactive and immersive experience where the player sees their actions and choices reflected immediately.

In data visualization, dynamic graphics represent and help analyze large data sets. Visuals are generated in real-time based on the data being analyzed, allowing users to explore and interact with the data visually. For example, a user might adjust graph or chart parameters to see how the data changes in response or interact with the visualization to gain insights and understand patterns.

  • Video games
  • Data visualization
  • Other fields where interactive, real-time visuals are required
  • Computer-generated graphics (alternate name)
  • Game engine
  • Data visualization
  • Graph
  • Chart